Role-playing games for children about professions. Card file of role-playing games about modern professions

Card file of role-playing games for preschoolers

Development of gaming activity.
Main goals and objectives:
Creation of conditions for the development of children's play activities. Formation of game skills, development of cultural forms of the game. Comprehensive upbringing and harmonious development of children in the game (emotional-moral, mental, physical, artistic-aesthetic and socio-communicative). Development of independence, initiative, creativity, self-regulation skills; formation of a benevolent attitude towards peers, the ability to interact, negotiate, independently resolve conflict situations.

Plot - role-playing game "Shop"

Target: teach children to classify objects according to common features, cultivate a sense of mutual assistance, expand the vocabulary of children: introduce the concepts of "toys", "furniture", "food", "dishes".
Equipment: all toys depicting goods that can be bought in a store, located in a shop window, money.
Age: 3–7 years.
Game progress: the teacher offers the children to place in a convenient place a huge supermarket with departments such as vegetables, grocery, dairy, bakery and others, where buyers will go. Children independently distribute the roles of sellers, cashiers, sales workers in departments, sort goods into departments - food, fish, bakery products,
meat, milk, household chemicals etc. They come to the supermarket for shopping with their friends, choose goods, consult with sellers, pay at the checkout. During the game, the teacher needs to pay attention to the relationship between sellers and buyers. The older the children, the more departments and goods can be in the supermarket.

Plot - role-playing game "Toys at the doctor"

Target: teach children how to care for the sick and use medical instruments, educate children in attentiveness, sensitivity, expand vocabulary: introduce the concepts of “hospital”, “sick”, “treatment”, “medicines”, “temperature”, “hospital”.
Equipment: dolls, toy animals, medical instruments: a thermometer, a syringe, pills, a spoon, a phonendoscope, cotton wool, medicine jars, a bandage, a dressing gown and a bonnet for a doctor.
Age: 3–7 years.
Game progress: the teacher offers to play, the Doctor and the Nurse are selected, the rest of the children pick up toy animals and dolls, come to the clinic for an appointment. Patients with various diseases go to the doctor: the bear has a toothache because he ate a lot of sweets, the Masha doll pinched her finger in the door, etc. We specify the actions: the Doctor examines the patient, prescribes treatment for him, and the Nurse follows his instructions. Some patients require inpatient treatment, they are admitted to the hospital. Children of the elder preschool age they can choose several different specialists - a therapist, an ophthalmologist, a surgeon and other doctors known to children. Getting to the reception, the toys tell why they went to the doctor, the teacher discusses with the children whether this could have been avoided, says that you need to take more care of your health. During the game, children watch how the doctor treats patients - makes dressings, measures the temperature. The teacher evaluates how the children communicate with each other, reminds that the recovered toys do not forget to thank the doctor for the help provided.

Role-playing game "Pharmacy"

Target: expand knowledge about the professions of pharmacy workers: a pharmacist makes medicines, a cashier-seller sells them, a pharmacy manager orders the necessary herbs and other preparations for the manufacture of medicines, expand the vocabulary of children: “drugs”, “pharmacist”, “order”, “medicinal plants ".
Equipment: toy pharmacy equipment.
Age: 5–7 years.
Game progress: a conversation is held about what people of what professions work in a pharmacy, what they do. Getting to know new role- Pharmacy manager. She accepts medicinal herbs from the population and gives them to Pharmacists to prepare medicines. The manager helps Pharmacy Employees and Visitors to sort out difficult situations. Medicines are issued
strictly by prescription. Children distribute the roles independently, at will.

Role-playing game "Building a house"

Target: introduce children to construction professions, pay attention to the role of technology that facilitates the work of builders, teach children how to build a building of a simple structure, cultivate friendly relations in a team, expand children's knowledge about the features of builders' work, expand children's vocabulary: introduce the concepts of "building", "mason ”, “crane”, “builder”, “crane operator”, “carpenter”, “welder”, “building material”.
Equipment: large building material, cars, crane, toys for playing with the building, pictures of people in the construction profession: bricklayer, carpenter, crane operator, driver, etc.
Age: 3–7 years.
Game progress: the teacher invites the children to guess the riddle: “What kind of turret is standing, and the light is on in the window? We live in this tower, and it is called ...? (House)". The teacher offers the children to build a large, spacious house where toys could live. Children remember what construction professions are, what people do at a construction site. They look at pictures of builders and talk about their duties. Then the children agree on building a house. Roles are distributed between children: some are Builders, they build a house; others are Drivers, they deliver building materials to the construction site, one of the children is a Crane Operator. During construction, attention should be paid to the relationship between children. The house is ready, and new residents can move in. Children play on their own.

Plot - role-playing game "Zoo"

Target: expand children's knowledge about wild animals, their habits, lifestyle, nutrition, cultivate love, humane treatment of animals, expand children's vocabulary.
Equipment: toy wild animals familiar to children, cages (made of building material), tickets, money, cash desk.
Age: 4–5 years.
Game progress: the teacher informs the children that a zoo has arrived in the city, and offers to go there. Children buy tickets at the box office and go to the zoo. They examine animals there, talk about where they live, what they eat. During the game, children should pay attention to how to treat animals, how to care for them.

Plot - role-playing game "Kindergarten"

Target: to expand children's knowledge about the purpose of the kindergarten, about the professions of those people who work here - an educator, nanny, cook, music worker, to instill in children a desire to imitate the actions of adults, to treat their pupils with care.
Equipment: all the toys you need to play in kindergarten.
Age: 4–5 years.

Game progress: The teacher invites the children to play in kindergarten. At will, we assign children to the roles of the Educator, Nanny, Musical Director. Dolls and animals act as pupils. During the game, they monitor relationships with children, help them find a way out of difficult situations.

Plot - role-playing game "Hairdresser's"

Target: to introduce children to the profession of a hairdresser, to cultivate a culture of communication, to expand the vocabulary of children.
Equipment: dressing gown for a hairdresser, cape for a client, hairdresser's tools - a comb, scissors, bottles for cologne, varnish, hair dryer, etc.
Age: 4–5 years.
Game progress: knock on the door. Doll Katya comes to visit the children. She gets to know all the children and notices a mirror in the group. The doll asks the children if they have a comb? Her pigtail was untangled, and she would like to comb her hair. The doll is offered to go to the hairdresser. It is clarified that there are several rooms there: women's, men's, manicure, good masters work in them, and they will quickly put Katya's hair in order. Assign
Hairdressers, they take their jobs. Other children and dolls go to the salon. Katya is very pleased, she likes her hairstyle. She thanks the children and promises to come to this hairdresser next time. During the game, children learn about the duties of a hairdresser - haircut, shave, hair styling, manicure.

Plot - role-playing game "In the library"

Target: expand the horizons of children, teach children how to use the services of the library correctly, apply the knowledge of literary works previously obtained in the classroom, consolidate knowledge about the profession of a librarian, cultivate respect for the work of a librarian and respect for the book, expand the vocabulary of children: “library”, “profession” , "librarian", "reading room".
Equipment: books familiar to children, a box with pictures, a card file, pencils, sets of postcards.
Age: 5–6 years old.
Game progress: The teacher invites the children to play in the library. Everyone together remembers who works in the library, what they do there. Children themselves choose 2-3 Librarians, each of them has several books. The rest of the children are divided into
several groups. Each group is served by one Librarian. He shows many books, and in order to take a favorite book, the child must name it or briefly describe what is written in it. You can tell a poem from a book that the child takes. During the game, they give advice to children who find it difficult to choose a book. The librarian needs to be more attentive to visitors, show illustrations for the books they like. Some children wish to stay in the reading room to look at sets of pictures, postcards. They share their experiences. At the end of the game, the children tell how they played, what books the Librarian offered them, and what they liked the most.

Plot - role-playing game "Cosmonauts"

Target: expand the theme of story games, introduce the work of astronauts in space, instill courage, endurance, expand the vocabulary of children: “outer space”, “cosmodrome”, “flight”, “outer space”.
Equipment: spaceship and construction material, seat belts, spacecraft tools, toy cameras.
Age: 5–6 years old.
Game progress: the teacher asks the children if they would like to go to space? What kind of person do you need to be to fly into space? (Strong, brave, dexterous, smart.) He suggests going into space to leave a satellite there that will transmit weather signals to Earth. It will also be necessary to take photographs of our planet from space. Together they remember what else they need to take with them so that nothing could happen during the flight. Children play the situation. They complete the mission and return to Earth. The roles of Pilots, Navigator, Radio Operator, Captain are distributed at the request of the children.

Plot - role-playing game "Family"

Target: to form an idea of ​​collective housekeeping, the family budget, family relationships, joint leisure activities, to cultivate love, a friendly, caring attitude towards family members, and interest in their activities.
Equipment: all the toys needed for family play: dolls, furniture, dishes, things, etc.
Age: 5–6 years old.
Game progress: The teacher invites the children to "play in the family." Roles are distributed as desired. The family is very large, Grandma has a birthday coming up. Everyone is busy about arranging a holiday. Some Family members buy food, others prepare a festive dinner, set the table, and others prepare an entertainment program. During the game, you need to observe the relationship between family members, help them in time.

Plot - role-playing game "In a cafe"

Target: to teach the culture of behavior in public places, to be able to perform the duties of a cook, a waiter.
Equipment: necessary equipment for cafes, toys-dolls, money.
Age: 5–6 years old.
Game progress: Pinocchio comes to visit the children. He met all the children, made friends with other toys. Pinocchio decides to invite his new friends to a cafe to treat them to ice cream. Everyone goes to the cafe. Waiters serve them there. Children learn how to place an order correctly, thank you for the service.

Plot - role-playing game "Around the world trip"

Target: expand the horizons of children, consolidate knowledge about parts of the world, different countries, cultivate a desire to travel, friendships, expand the vocabulary of children: "captain", "travel around the world", "Asia", "India", "Europe", "Pacific Ocean".
Equipment: ship made of building material, steering wheel, binoculars, world map.
Age: 6–7 years old.
Game progress: the teacher invites the children to go on a round-the-world trip on a ship. At will, children are chosen for the roles of Captain, Radio Operator, Sailor, Midshipman. We consolidate knowledge about what these people do on the ship - their rights and obligations. The ship sails through Africa, and India, and other countries and continents. Sailors have to deftly manage the ship in order not to collide with an iceberg, to cope with a storm. Only well-coordinated work and friendship help them cope with this test.

Plot - role-playing game "On the roads of the city"

Target: consolidate children's knowledge of the rules of the road, introduce them to a new role - a traffic controller, cultivate endurance, patience, attention on the road.
Equipment: toy cars, flags for the traffic controller - red and green.
Age: 5–7 years.
Game progress: children are offered to build a beautiful building - a theater. Choose a place to build. But first you need to transport the building material to Right place. Drivers in cars can easily cope with this. Children take cars and go for building materials. But here's the failure - the traffic lights do not work on the main roads. To avoid an accident on the road, it is necessary that the movement of cars is controlled by a traffic controller. Choose a Regulator. He becomes a circle. He has red and green flags in his hands. The red flag is "stop", the green flag is "go". Now everything will be all right. The traffic controller controls traffic.

Plot - role-playing game "Rules of motion"

Target: continue to teach children to navigate by road signs, to follow the rules of the road. To educate the ability to be polite, attentive to each other, to be able to navigate in a traffic situation, to expand the vocabulary of children: “traffic police post”, “traffic light”, “traffic violation”, “speeding”, “fine”.
Equipment: toy cars, road signs, traffic lights; for a traffic police officer - a police cap, stick, radar; driver's licenses, technical cards.
Age: 6–7 years old.
Game progress: children are offered to choose traffic police officers to keep order on the roads of the city. The rest of the children are motorists. At will, children distribute the roles of gas station workers among themselves. During the game, children try not to violate the rules of the road.

Plot - role-playing game "We are athletes"

Target: to give children knowledge about the need for sports, improve sports skills - walking, running, throwing, climbing. Develop physical qualities: speed, agility, coordination of movements, eye, orientation in space.
Equipment: medals for the winners, a billboard to demonstrate the number of points earned, sports equipment - balls, jump ropes, skittles, rope, ladders, benches, etc.
Age: 6–7 years old.
Game progress: the teacher invites the children to hold a competition in different types sports. At the request of the children, judges and organizers of the competition are chosen. The rest of the kids are athletes. Everyone independently chooses the sport in which he will compete with rivals. The judges award points for completing the task. The game ends with the awarding of the winners.

Plot - role-playing game "At the station Maintenance cars"

Target: expand the theme of building games, develop constructive skills, show creativity, find a good place to play, introduce a new role - a car repairman.
Equipment: building material for building a garage, locksmith tools for car repair, car washing and painting equipment.
Age: 6–7 years old.
Game progress: inform the children that there are a lot of cars on the roads of the city and these cars break down very often, so we need to open a car service station. Children are offered to build a large garage, to equip a place for washing cars, to choose employees, attendants. They are introduced to a new working specialty - a mechanic for the repair of machines (motor, steering, brakes, etc.).

Plot - role-playing game "Border guards"

Target: continue to acquaint children with military professions, clarify the daily routine of military personnel, what their service consists of, cultivate courage, dexterity, the ability to clearly follow the orders of the commander, expand the vocabulary of children: “border”, “post”, “guard”, “violation”, "alarm", "border guard", "dog breeder".
Equipment: border, border post, machine gun, border dog, military caps.
Age: 6–7 years old.
Game progress: The teacher invites the children to visit state border our Motherland. A conversation is held about who guards the border, for what purpose, how the service of the border guard goes, what is the daily routine of a military man. Children on their own
distribute the roles of the Military Commander, Head of the Border Outpost, Border Guards, Dog Breeders. In the game, children apply the knowledge and skills acquired in previous classes. It is necessary to draw the attention of children to support and friendly mutual assistance.

Plot - role-playing game "School"

Target: to clarify children's knowledge of what they do at school, what lessons there are, what the teacher teaches, to instill a desire to study at school, respect for work children's vocabulary: "school supplies", "briefcase", "pencil case", "students", etc. d.
Equipment: pens, notebooks, children's books, alphabet, numbers, blackboard, chalk, pointer.
Age: 6–7 years old.
Game progress: The teacher invites the children to play school. A conversation is held about why the school is needed, who works there, what the students do. At the request of the children, a teacher is chosen. The rest of the children are students. The teacher sets tasks for the students, they independently and diligently complete it. Another teacher in another lesson. Children are engaged in the lessons of mathematics, their native language, physical education, singing, etc.

Plot - role-playing game "Space adventure"

Target: teach to apply their knowledge and skills in practice, create a friendly atmosphere between children, develop their responsibility, interest, expand their vocabulary - “space”, “planet”, “Mars”, “outer space”, “weightlessness”, “cosmodrome” .
Equipment: spaceship, medical instruments for a doctor, posters of views of our planet from space.
Age: 6–7 years old.
Game progress: the children are announced that in a few minutes the spaceship will start. Those who wish can become space tourists. But in order to fly into space, you need to think about what qualities you need to have? (To be smart, brave, strong, kind, cheerful.) And you also have to be healthy. Those who decide to go into space must pass a medical examination. The doctor examines tourists and writes out permission. Children choose the Pilot, the Doctor on the ship, the Navigator. Everyone is ready to fly. The dispatcher announces the start. Passengers fasten their seat belts. From a height, children consider (pictures) a view of the planet Earth, discuss why it is called the blue planet (most of it is covered with water). Children tell what they know about oceans, seas, mountains. The spacecraft makes a stop on the planet Mars. Tourists go out, inspect the planet, draw conclusions about the existence of life on this planet. The ship flies on. Next stop is Jupiter. Tourists once again inspect the planet, share their knowledge and impressions. The ship returns to Earth.

Plot - role-playing game "We are military scouts"

Target: develop the theme of paramilitary games, teach children to complete tasks exactly, be attentive, careful, cultivate respect for military professions, a desire to serve in the army, expand the vocabulary of children - “intelligence”, “scouts”, “sentry”, “security”, “ soldiers."
Equipment: elements of military clothing for children, weapons.
Age: 6–7 years old.
Game progress: the teacher offers to remember films, stories about the life of military intelligence officers, invites children to play them. Children distribute among themselves the roles of Scouts, Sentinels, Commanders, Security Soldiers, determine goals and objectives, monitor their implementation.

The game is the leading activity of a preschooler. Role-playing games reflect children's ideas about the world around them, relationships and professional duties of people. The child is transferred from the daily routine: trying on an interesting role, using images of memory and fantasy to act in a fictional situation. The role-playing game not only entertains the child, but is also an element of the educational process in kindergarten.

Goals and objectives of the role-playing game in kindergarten

The essence of the plot role play concludes in inventing a fictional situation by the child, choosing attributes and acting in accordance with the plan.

The children are playing in the toy store. Goods (toys) are placed on the table, price tags are attached to them (provided that the children are already familiar with numbers and numbers; these can be ready-made stickers or self-signed leaflets). On the "counter" there is a toy cash register with banknotes and coins. Children are assigned roles: seller, cashier, buyers. A fictitious situation should be played out: the choice of goods by buyers, the help of the seller, making a purchase at the checkout.

According to child psychologists and teachers, interest in a role-playing game arises by the age of three. This is due to the fact that in the first years of life the child accumulates ideas about the world, learns to act with objects, and develops coordination of movements. However, the initial elements of the role-playing game can be traced in the independent activities of children aged 2–3 years, when the kids reproduce what they see in everyday life in actions with toys.

The initial role-playing game consists of reproducing the actions of adults seen by the baby in everyday life

When the author of this article became a mother for the second time, the first son was barely a year and a half. Naturally, the older child watched the baby and how the parents take care of him: bathe, swaddle, bottle feed, put to bed. And at the age of two, the son repeated scenes of everyday life with toys. He rocked the bear cub in his arms and hummed a lullaby, gave him a pacifier and a rattle, rolled him in a stroller. That is, the child tried on the role of a parent.

In preschool childhood, the game is educational in nature: with its help, important personal qualities are formed and mental abilities develop. The role-playing game is one of the main teaching methods: a culture of relationships within the team is laid, respect for the work of adults and various professions is instilled, simple social competencies are laid (how to behave in society). The purpose of conducting role-playing games with preschoolers is the versatile development of the child's personality in a fictional situation.

Play has been a form of learning since ancient times.

Jan Amos Comenius

https://nsportal.ru/detskiy-sad/raznoe/2012/05/11/aforizmy-ob-igre-i-obuchenii

Table: objectives of the role-playing game

Age category of childrenTasks
3–4 years
  • Formation of the ability to act in accordance with the proposed scenario.
  • The development of fantasy, the ability to come up with a simple plot in a fictional situation.
  • Enrichment of active vocabulary.
4–5 years
  • Development of communication skills.
  • Formation of the ability to independently distribute roles, select items for the game.
  • Enrichment social experience children (rules of conduct in the library, store, public transport, clinic, etc.).
  • Development of the skill of dialogical speech.
5–6 years
  • Development of the ability to independently determine the rules, improvise during the game.
  • Encouragement to use images and plots of works of art in games (from fairy tales and stories, films and cartoons).
  • Activation of dialogic speech.
6–7 years
  • The development of children's creative abilities: the desire to use musical instruments in the game, add elements of dance, singing.
  • Creating sustainable interest in professional activity adults (games of police officers, rescuers, doctors, astronauts, scientists, etc.).
  • Creating motivation to make scenery and attributes for future games.

In a role-playing game, children consolidate knowledge about the profession (salesperson-cashier) and learn the culture of shopping

Types of role-playing games

According to the direction of the learning goal and ways to achieve it, role-playing games are divided into creative, story-didactic and interactive.

  • In a creative role-playing game, children fantasize as much as possible, not just copy the behavior of adults in specific life situations, but show their own version of actions under fictional circumstances. Children are reincarnated according to the game plan: they become circus performers, scientists in the laboratory, surgeons, fashion designers. There are no limits for the imagination of children in creative games. By collusion, they act in everyday situations: a bus ride, a trip to the theater or a museum, lunch in a cafe. Or they can be transferred to plots from films and books: become paleontologists at excavations, fly to Mars, invent a time machine.

    The creative game "Journey into Space" begins with the fact that one of the pupils declares himself a captain and offers to fly to the moon. The guys agree: the boys build a spaceship (from chairs or soft modules), the girls collect supplies for the journey. When everything is ready, the captain commands: "Let's go!", and the journey begins. The guys talk about what they see in imaginary windows, show the action in zero gravity. Suddenly, a breakdown occurs, the ship lands on the nearest planet, astronauts explore unknown territory.

    Pupils independently developed an idea, prepared items for the game and assigned roles

  • The plot-didactic game is a game form of education, it synthesizes the creative activity of children with the study of visual materials, the practical application of the knowledge gained in the classroom. The teacher always manages the game of this type: he voices the duties for each role, observes the course of the game, and corrects the performance of the didactic task. Plot-didactic games are built on the basis of creative games already familiar to children: "Shop", "Kindergarten", "Bank", "Dining Room". The game acquires additional content: cognitive (the difference between fruits and vegetables in the game "Dining Room" or "Garden"), mathematical (count the number of items in a game situation), linguistic (relevant for groups in which the national language is being studied).

    The children of the author of the article love to play in the "Supermarket". The eldest son is preparing to enter school, knows how to add and subtract within 100 - he acts as a cashier, lays out toy banknotes in the cells. My daughter is learning to write, she draws up price tags for goods, her role in the game is the buyer. The scenario of the game is classic: the buyer picks up goods in the cart, the cashier punches, the purchase is made. The didactic content of the game is to train the daughter's ability to write numbers and improve the son's computational operations (addition and subtraction).

    Happens in the game practical use mathematical knowledge: get the amount (addition of the denomination of banknotes or the cost of goods), calculate the change

  • The organization of interactive games is due to the introduction technical means in the educational process of preschool educational institutions (using ICT). The use of an interactive whiteboard in role-playing games enriches the gaming experience of preschoolers. Photos of real places (sea, tropical landscapes, cities and representatives of distant countries) and fantastic stories (illustrations of a magical land, the era of dinosaurs, alien races) are projected onto the screen.

    On the interactive board during the role-playing game "Space Journey" video clips of the rocket launch and the crew's stay inside the spacecraft are shown. Landscapes of various space phenomena are used to develop the game plot: meteor shower, comet flight, black hole. Pupils are invited to complete tasks on the interactive whiteboard on the topic of previous classes: crew members consolidate knowledge about the rotation of the planets, the structure of the solar system.

    Space landscapes are projected onto the board in order to maximize children's immersion in the game environment and to consolidate knowledge in small didactic tasks.

According to the theme, role-playing games are conditionally divided into business, modern, games for the interests of boys and girls.

  • A business game is a recreation by children of the content of the professional activities of adults. The interaction between the participants of the game reflects the model of cooperation between managers and specialists. Business games are aimed at forming a culture of relations in society and primary ideas about professional ethics. Children must understand that not only bosses, captains, directors are important, but also every member of the team. Responsibility in the performance of professional duties and coherence in the work of the team is a guarantee successful work(in the conditions of kindergarten - work-play).

    Examples of business games for younger and middle preschoolers: "Barbershop", "Grocery Store", "Cafe", "Post Office", "Garage", "On the Bus", "Journey by Ship".
    Business games for older preschoolers require the ability to act in collusion and in a coordinated manner: "Operating Room", "School", "Experimental Laboratory", "Rescue Brigade", "Editorial Office / Journalists", "Space Crew".

    Children act within the framework of roles - auto mechanics, driver

  • The modern role-playing game is based on plots real life XXI century. The child's consciousness is absorbent: the places visited by the child are stored in memory, how it is customary for adults to behave in them, what roles they play in functioning various enterprises. The world of adults is changing, children learn about the structure of modern society and new professions, including from television programs. The theme of children's games is expanding, new attributes are appearing. And we can watch how children play "Office", "Real Estate Agency", "Hypermarket", "Salon cellular communication”,“ Travel company ”,“ Design studio ”,“ Modeling agency ”,“ Management company”, “Animal Shelter”, etc.

    The modern role-playing game "Sberbank" copies the model of professional relationships "bank operator - client". The game is suitable for older preschoolers who have an idea about the provision of services in a savings bank (visited with their parents): payment of receipts, registration bank card, cash withdrawal, transfer of funds, etc. The teacher makes some attributes for the game together with the guys: a terminal and an ATM (they paste printouts with buttons on the boxes), badges for operators, banknotes and coins.

    For the game, old bank cards, a keyboard and a telephone, fake banknotes and a terminal are used.

  • Games are divided by interests - for boys and for girls - at the age of 4–5 years. Girls like to model the role of mother, housewife, traditionally female professions (nurse, nanny, educator, canteen employee). Role-playing games for girls require a small space and a sufficient number of dolls and attributes for them (carriages, cribs, dishes, clothes). Boys reproduce in games the male model of behavior: protection of the population (games military theme, in the police, firefighters), construction, classes with equipment and transport.

    The writer of this line observes every evening several companies in the older group, which her son visits. Girls play "Fashion House", "Nail Salon", "Daughters-Mothers" in the corner of gaming activities. Whereas the plot-role-playing games of boys have a larger scope and go beyond the play area: their games are mobile and often noisy. Favorite games of the son and classmates are "Policemen and thieves", "Builders", "Motorists and inspector".

    It is interesting for boys to play builders with the involvement of special equipment, overalls and tools

    With older preschoolers, the teacher needs to organize joint role-playing games for boys and girls in order to form an idea of ​​the importance of interaction between men and women in everyday life, of professionalism, regardless of gender. In the games "Family" and "Meet the guests" children try on different age roles (babies, parents, aunts and uncles, the older generation relatives), develop a culture of communication with adults, with guests, remind that household chores are done by all family members (mother cooks, washes, irons, dad repairs, makes repairs, children help). The patriotic preparation of the pupils is facilitated by playing "War": the children realize the importance of each participant in this difficult situation, the girls are assigned roles in the field kitchen and the medical aid station.

    Both girls and boys participate in games of a military-patriotic orientation, because everyone can help their homeland

When to Role Play

Role-playing games are usually held between classes and during free time in the afternoon. You can play the game while walking.

Often role-playing games are included in the structure of speech and creative activities. The role of the educator is to pronounce the conditions and plan of the game and to control the actions of the children, since the game in this case is a learning tool.

Role-playing game acts as a means of speech development. At the speech lesson, children study visual materials on the named topic, talk with the teacher, learn new words and explain their meaning. The teacher offers to immerse in the topic and play, actively using new words in the dialogues.

The role-playing game "At the doctor's appointment" is used in a speech lesson on the topic "Polyclinic" in the middle group. Children assign roles: dentist, pediatrician, optometrist, patients. The teacher gives the task: in the dialogue between the doctor and the patient, words on the topic of the lesson should be used (names of medical specialties, “examination”, “symptoms”, “diagnosis”, “prescription”).

In a role-playing game, children apply the knowledge gained in a speech lesson on medical topics.

To activate imagination and develop talents, role-playing games are held in creative classes: music, choreography and theatrical activities. After familiarizing children with a certain group of musical instruments, they are invited to play the game "Wind / string / folk ensemble", in preparatory group role-playing in a musical lesson becomes more complicated.

Playing in the preparatory group "Symphonic Orchestra" assumes that the pupils know the professional duties of a conductor and his interaction with all the members of the orchestra. To play the roles of musicians (violinists, flutists, drummers, etc.), children must be familiar with all groups of instruments and how to play them.

Musical classes and especially choreographic circle classes include role-playing games-dances. Children perform movements to the music in accordance with the theme of the composition: “On the edge of the forest” - children depict bunnies, foxes, cubs, “Saber Dance” - improvisation on a military plot, “Lumberjacks”, “Mowers” ​​- modeling in dance labor activity.

To the music, children move in accordance with the plot of the dance: the wolf catches the rabbits

Also, the role-playing game is the first step in the theatrical activity of preschoolers. With children, dramatization games are held on literary works (in a theater corner or a circle of additional education): “Teremok”, “Turnip”, “Fox and Hare”, “Moydodyr”, etc.

A dramatization game is based on a fairy tale known to children

Conducting role-playing games in kindergarten

The organization of role-playing games begins with the preparation of attributes and toys. For younger preschoolers, items for specific games are selected by the educator and placed in the play area in free access, which stimulates interest in developing independent activities. For children 4–7 years old, attributes are stored in the play area in sections / boxes by topic (“Dishes”, “Tools”, “Medicine”). The children of the older groups are happy to make materials for games with their own hands: cardboard swords, plasticine products, drawn substitute pictures.

The play activity of younger preschoolers is activated using a ready-made set for a role-playing game

Methodology for organizing a role-playing game

The teacher gets to know perspective plan development and enrichment of gaming activities, reveals the personal interests of children and the ability to independently think through the plot. Taking into account the received data, he proceeds to organize a role-playing game in a group.

  1. Choosing a game theme, drawing up an approximate game plan with possible plot options.
  2. Preparation of the play environment: furniture items, game attributes and substitutes, costume details, materials for self-production of objects according to the plan.
  3. Creating motivation and starting the game:
    • the educator creates a game or problem situation (“Guys, Cheburashka has never been to the circus, shall we show him a performance?”, “The inhabitants of the island of Chunga-Changa invite us to visit!”, “The dolls have accumulated a lot of dirty clothes, we’ll arrange a laundry for them!” );
    • holding a short conversation on the topic of the game (“What numbers are performed in the circus?”, “What is needed for a sea voyage?”, “What household appliances are there in the laundry?”);
    • a guide to the game (for younger preschoolers - direct, for older children - indirect): distribution of roles, designation of an approximate plot;
  4. Maintaining the game situation: control over the emotional state of all participants in the game, tips to enrich the plot, encouragement;
  5. Completion of the game: analysis of the roles performed, the embodiment of the plot idea, praise for initiative and the manifestation of fantasy.

Video: organizing a role-playing game in kindergarten at all age stages

Card index of role-playing games - table

Age groupMethodological techniquesApproximate topic
First junior (nursery)Role-playing pair interaction: the educator as a partner in the game develops the child's abilities, plays a "leading" role.
  • Everyday subjects: “Home”, “Family”, “Mom and Baby”, “Family Tea Party”, “Animal Exhibition” (with plush toys), “Dinner for Dolls”.
  • Professions of people: "Shop", "Post", "Driver and Passenger", "Builders", "At the hairdresser's".
Second juniorRole Dialogue:
  • with a teacher;
  • with a classmate.
  • Household: “Birthday”, “Holiday with the family”, “Going for a walk”, “Zoo” (with substitute toys or animal masks).
  • Business: "At the doctor's appointment", "Hospital for dolls", "Chefs", "Toy store", "Postman".
  • On the themes of literary works: plots folk tales"Mitten", "Fox and Hare", "Teremok", "Gingerbread Man", based on the author's fairy tales "Journey with Aibolit", "Moydodyr visiting the guys."
MediumThe construction of the game is based on the ability to change the role of the same child during one game:
  • at the initial stage of mastering a new way of playing, the educator is a partner, helping the children (“Now I am also a bus passenger. Now I am a conductor / traffic inspector / gas station worker / car mechanic”);
  • games with a partner and in small subgroups.
  • Household: “We have a baby in our family”, “Mom's holiday”, “Big wash” / “General cleaning”, “Bath day” (with dolls), “In the subway”.
  • Business: "Truck Drivers", "Department Store", "Construction" (houses, bridges, towers, fortresses), "Ambulance health care”, “In the pharmacy”, “Veterinary center”, “Sailors and fishermen”, “In the circus”.
  • Literary: "Postman Pechkin in Prostokvashino", "Journey to Cheburashka at home", "Holiday on the island of Chunga-Changa".
  • Heroic-patriotic: "Firefighters".
OlderChildren develop the ability to act in a role-playing game according to the principle of "Semantic Bush": one child has several roles to play during the game. An educational element in the game for older preschoolers is the introduction of a non-standard character (Baba Yaga in the hairdresser, Gena the crocodile in the museum, Cheburashka in space, etc.).
  • Household: “Moving to a new apartment” / “Housewarming”, “Rules of the road”.
  • Business: "In kindergarten" (dolls replace pupils, children perform professional roles- educator, manager, nanny, supply manager, etc.), “Procedure Room” / “Trauma Center”, “In the Savings Bank” / “Bank”, “Design Studio”, “Auto Service”, “Fashion Atelier”, “Photo Salon”, "Beauty Salon" / "Manicure Studio", "Library".
  • Literary: "The Gray Neck", "The Frog Princess", "Dunno in the Flower City".
  • Heroic-patriotic: "Rescuers", "Border", "Fortress Defense", "Satellite Launch".
preparatoryRole-playing games are built by children 6–7 years old according to the principle of inventing:
  • "loosening" the plot of a familiar fairy tale;
  • inventing a new fairy tale;
  • telephone conversations;
  • inventing real stories from life.
  • Household: "Walking around the city", "Excursion to the museum", " New Year in the family circle”, “Repair in the apartment”, “Participate in the subbotnik”, “Our pets”.
  • Business: "Correspondents", "Cafe", "In the theater", "City of masters", "In the office", "Travel agency", "Communication salon", "Fashionista - atelier for a lady", "On television", "School" , "Railway station" / "At the airport".
  • Literary: "Wintering", "Chuk and Gek", "In Search of Snowdrops", "The Princess and the Pea".
  • Heroic-patriotic: “Rescue Service” / “Ministry of Emergency Situations”, “Police Station”, “GIBDD”, “Yuri Gagarin's Flight”, “Landing on the Moon”.
  • Directing: children teach the characters of the puppet or finger theater to play their roles.

Temporary game plan in kindergarten

The provisions of SaNPin on the organization of the work regime in the preschool educational institution do not contain direct instructions on the duration of the play activity of preschoolers. Since the role-playing game organized by the teacher is considered a form of education in kindergarten, we equate its duration to the temporary norms of educational and physical education classes.

Table: approximate time plan of games

Subject, groupBeginning of the gameMain part of the gameEnd of the gameTotal duration
"At the reception in the clinic", the first junior groupThe teacher invites the children to play the "Polyclinic", shows the doctor's office, assigns roles (doctor, patients waiting in line with various complaints), speaks exemplary partner dialogues with the children.
2-3 minutes
Children in pairs act out dialogues (“What are you complaining about?”, “Doctor, it hurts ...”, “Let's conduct an examination”, “I prescribe you ...”); the role of the doctor is transferred several times to different pupils.
9–10 minutes
The teacher praises the children, asks about the moments they like, asks to put the toys in their places.
2-3 minutes
15 minutes
"Ride on the subway", middle groupThe primary distribution of roles, the guys try to think through the plot on their own, select the attributes.
3-4 minutes
The teacher prompts the pupils to change roles, directs the plot, suggests using additional game materials.
12–14 minutes
Discussing the game as a whole, expressing impressions, planning possible options to enrich the plot
2–5 minutes
20 minutes
"On the Border", preparatory groupThe distribution of roles, drawing up a game plan, preparing the place, making some attributes for the game, reincarnation in the dressing corner.
4–7 minutes
Building a story according to the ideas of the students.
18–23
Analysis of the game: what attributes were missing, how to improve, diversify the plot, what to add in costumes.
3-5 minutes
30 minutes

If the teacher sees the interest of the children in a longer game and does not observe signs of overwork or excessive overexcitation, it is worth slightly increasing the time for the game.

Video: role-playing game "Journey into space" in the preparatory group (30 minutes)

Synopsis of the role-playing game "Beauty Salon" in the middle group - table

Target
  • To improve the ability of children to unite in the game, distribute roles, perform game actions.
  • Develop the ability to select items and attributes for the game.
  • Raise respect for the work of beauty salon workers.
  • To form the ability to communicate kindly with peers, to reckon with the interests of comrades.
  • To expand children's ideas about the work of adults (hairdresser, manicurist, cleaner).
EquipmentSubstitute items, waste material, sets of special toys "Children's hairdresser", towels, aprons, peignoirs, children's toys for cleaning, a screen, a tape recorder, badges.
preliminary workExcursion to a beauty salon, conversation with employees, viewing illustrative material, making attributes for the game.
Game Guide- Children, today we will go to a very interesting event that will take place in our beloved city of Serpukhov. Let's put on jackets, hats (showing), stand in pairs. Be careful and attentive on the street (phonogram "Street noise" sounds).
- Here we come. Here, on this beautiful day, a new beauty salon "Cinderella" opens. And we will be its first visitors.
- Tell me, children, why do we need beauty salons? (children's answers)
- What do people do in a beauty salon? (children's answers) Who works in the salon? (hairdresser, manicurist, cosmetologist, massage therapist, cleaner). Let's go to Cinderella. The doors are open for visitors to the salon! (sounds solemn music).
- Look, what a beautiful and cozy salon! This is a comfortable waiting room for customers, where you can look at fashion magazines and choose a beautiful haircut and hairstyle. This is the hall where hairdressers work. What kind of work do hairdressers do? What do they need to work? (children's answers)
- Liza told about the work of a hairdresser better than others. You will work as a master behind this chair (showing). And the second master will be Kostya. I noticed that he really likes this profession. Here is your workplace behind this chair (showing). Remember? Let's get through
farther. This is a nail salon. What is the name of the master who works here? (manicurist) What is she doing? Who among you could work as a manicurist?
- Okay, Katya, you will work in a manicure parlour. You told me that there is also a cleaning lady working in the salon. What she does is very important. The cleaning lady keeps the salon clean and tidy. And when the salon is clean and tidy, customers like it. It's always nice to be in a place like this. Hairdressers are grateful for her work. Which one of you guys could fill this role? Who can be entrusted with this responsible task? You, Arina, will be the cleaner. And with your permission, I will become the mistress of the Cinderella salon. I will watch your work and help.
- So, our hairdressers are Liza and Kostya, the manicurist is Katya, the cleaner is Arina, and the rest are visitors. Sit in armchairs and on the sofa, look at magazines. Remember to be quiet and calm, wait for the master to invite you. And you take everything you need for work and go to your chairs. Be attentive, polite and friendly with customers. Handle equipment with care. Our salon is up and running! (music plays).
Perform game actions.
- Children, the working day ends, it's time for us to close the beauty salon. Tomorrow he will surely open his doors to you.
What roles did you like to play?
- What was interesting in the game?
- Which of you would like to work in a beauty salon when you become adults?

In a role-playing game, children learn to master the elements of new professions, for example, a nail service master

Attributes and visual material for games

There are many ideas on how to diversify children's games with the help of various attributes and design options. Items and substitute toys for a role-playing game are easy to make with your own hands, including from waste material. Pupils and parents should be involved in replenishing the material base of the play corner.

Video: attributes for role-playing games

Photo gallery: ready-made sets for games

Overalls and tools for building games Phonendoscope, other tools and vials for playing the role of a doctor Cash register, basket and goods for playing in a supermarket / store Menu and set of products for playing in a cafe Set of dishes for playing in a family, kitchen, restaurant
Tools for haircuts, styling and hairstyles

The toys in ready-made sets are functional: a calculator is built into the cash register, burners on the stove light up, the hair dryer makes noise and blows, the drill rotates at the drill, etc. These attributes for games are the most accurate copies of real appliances and tools, they are bright and comfortable.

Photo gallery: attributes from waste material

Attributes for the game space trip Attributes for playing a grocery store or cafe Attribute for playing a construction site or repairing an apartment Attributes for playing correspondents Attribute for playing an office, agency Attributes for playing a kitchen, cafe, farm Attribute for playing a polyclinic Attribute for playing a beauty / manicure salon salon

The use of homemade items in games creates genuine interest in children and stimulates the imagination. Children often create simple substitute items for games themselves: sticks as sabers, elements from the designer as construction tools, etc. Waste material is used to enrich the playing environment: vials and jars - for playing in a pharmacy and treatment room, empty bottles and boxes with labels - for filling the shelves of a grocery store, bottles for shampoos, nail polishes - for a beauty salon.

Photo gallery: role-playing costumes

Ready-made costumes for role-playing games can be placed in a dressing corner or a play area A simple version of do-it-yourself role-playing costumes: decorate aprons with special designations of professions Attributes and costume elements for playing on a sea voyage Do-it-yourself astronaut costume

Children love to transform, try on elements of overalls: caps, construction helmets, aprons, hats. Role-playing costumes for children's games are easy to make on your own: add a symbolic designation of professions to the aprons, make hats or masks of heroes for story-based dramatization games.

A case from the life of the author of the article: children came up with a game about superheroes. There were no special masks or clothes at home, and the imagination immediately turned on! The superhero mask was made from a piece of dark fabric with slits for the eyes. The wonder girl costume is made up of a mother's T-shirt and a plastic sheet hat.

Children are incredible dreamers, they make costumes from simple things and can imagine themselves as anyone.

Photo gallery: design of the gaming environment

Windowed pharmacy display case handmade using printed images of medicines (flyers available at any pharmacy) Filling with real items (fabric samples, sewing supplies, pattern magazines) encourages children to become more familiar with the atelier original design game environment using waste material An ATM for a modern game can be made from an ordinary box The most important thing in a marine-themed game environment is the presence of a ship office - children's drawings The game environment is filled with real objects (tools and devices) and an important home-made attribute - a table for assessing vision

As mentioned above, gaming activity is booming with the use of real objects and junk material. Children try to bring their games as close to reality as possible. Therefore, in the design of the gaming environment, it is desirable to use non-working household and technical appliances, magazines and books, empty containers with labels, plates with logos of existing companies.

Analysis of the role-playing game

In order to identify the effectiveness of the organizational abilities of the educator in role-playing games and adjust the plan for further activities, the teacher analyzes the game.

The protocol is drawn up according to the following criteria:

  1. Correspondence of the theme and content of the game to the interests of the pupils and the level of their playing skills.
  2. Correspondence of the preparatory stage of the age category of children.

    The playing environment, the choice of attributes and the plot plan are thought out by the educator - for younger children. Children independently selected attributes from the proposed ones and outlined a game plan - the middle age. In accordance with the theme of the game, the pupils themselves prepared the subject conditions, made the material and attributes, assigned roles and unfolded the plot - older preschoolers.

  3. Description of methods for managing the course of gaming activities, their effectiveness.
  4. What tasks were implemented in the game.
  5. Evaluation of the activities of pupils:
    • means of embodying roles (use of costumes, facial expressions, gestures, expressiveness of speech);
    • use of attributes;
    • communicative aspect in the game (interaction with a partner, help, absence of conflict situations).
  6. Completion of the game: the logical ending of the game plot, the emotional state of the children (signs of overwork, high spirits, desire to develop the plot of the game in the future).
  7. The direction of the subsequent work of the educator: adjustment / improvement of the methodology for conducting the game, by what means to enrich the playing experience of children.

Competent organization of gaming activities in kindergarten contributes to the development of personal qualities of pupils. In role-playing games, children expand their understanding of adult relationships, form primary professional competencies, and become imbued with respect for human work. Children show initiative in developing stories on everyday and fantastic topics, reveal their creative potential, reincarnating in the assigned role.

Synopsis of a role-playing game on the topic:

"All jobs are good, all professions are important"

for children middle group

Target: Orientation of children to productive and necessary work for other people.

Tasks:

1. To help create a game environment, to establish interaction between those who have chosen certain roles.

2. To form in children the ability to play according to their own plan, to stimulate the creative activity of children in the game.

3. To form friendly relations in the game, a sense of humanism, activity, responsibility, friendliness.

4. Consolidate previously acquired knowledge about the work of a doctor, a builder.

Preliminary work.

1. Conversations about professions using illustrations, looking at pictures, illustrations.

2. Reading fiction: V.V. Mayakovsky "Who to be?" S. Mikhalkov "What do you have?"

3. Reading K.I. Chukovsky "Doctor Aibolit".

Vocabulary work:phonendoscope, construction helmet.

Methodological support:building sets, attributes for the game "Hospital", a bus of chairs, a steering wheel, a conductor's bag, a traffic light, a car, a tool case, a telephone.

Audio means: tape recorder, cassette with soundtrack “We are going, we are going, we are going.

Motivation: Teacher's offer to go on a trip to a magical town

Sample game play.

Children enter the group, stand near the teacher.

Educator:

Years are growing for you all,

There will be seventeen.

Where to work then

What to do.

Children, let's talk with you about what professions you know (children call). But in order to work as a doctor, hairdresser, salesman, you must first grow up, finish school, get a specialty. Oh, what a long wait. And so I want right now to become an adult and work. Truth?

And let's go on a journey to a magical town. It is called "City of Masters". All children, getting there, become adults and can choose a profession for themselves. Do you want to go there?

Teacher: What are we going to do?

Children: Let's take the bus.

Educator: Tell us about the rules of conduct in public transport. What rules must be followed?

Children: While driving, you can’t touch the doors with your hands, talk loudly, lean out the windows.

Educator: And where can I go out?

Children: At the bus stop.

(There are two rows of chairs in the group).

Educator: What are the names of those people who ride the bus?

Children: Passengers.

Educator:

Right. Passengers.

You will be the passengers and I will be the driver.

Or maybe one of you wants to?

Let's count.

"Traffic light" counter.

Where have you been so far?

The traffic light stopped.

Red - clear - the path is dangerous,

Yellow is the same as red.

And the green is ahead - come on in!

(Choose a driver)

Educator: Guys, who else works on the bus?

Children: Conductor.

Educator: What does the conductor do?

Whoever says it right, he will.

(The conductor takes a bag with tickets and sells tickets to children. Children give money to the conductor (pretend)).

Teacher: And so, let's go!

The song "Merry Travelers" sounds

"We're going, we're going, we're going

To distant lands….

(Children sing along at will)

Educator: Guys, look, someone is stopping our bus.

Maybe someone needs our help.

The driver stops the bus and asks;

What happened?

Danya D.: Yes, the wheel is not spinning, Help me, please.

Driver: I'll bring the tools.

The driver helps Dana:

Danny D.: Thank you very much.

Where are you going?

Driver: In the "City of Masters".

Danya D.: May I go with you?

Driver: Let's go.

"I'm rolling, I'm flying at full speed,

I myself am the driver and the engine itself!

I press the pedal

And the car rushes into the distance

Conductor: Stop "City of Masters".

Educator: Look, here is the “City of Masters”.

But how can we get there?

Children: We must cross the road.

(Children look at the traffic lights).

They go through the transition.

Educator: So we ended up in the city of masters.

You can choose the job you like

You can work where you like.

(Children dispersed at will)

(The girls organize the s / r game "Hospital", and the boys build houses)

Educator (girls):

Hear what I'll tell you;

“Who is most useful in the days of illness,

And heals us from all diseases?

Children: "Doctor"

Educator: Guys, let's see what's in this box.

Children consider medical supplies, name them.

(phonendoscope, thermometer, syringe, cotton wool, bandage, cotton buds, brilliant green).

Educator: Guys, for whom are these supplies?

Children: For doctor and nurse.

(A child is crying.)

Educator: Oh, yes, this is the girl Masha crying.

She must have been sick.

Masha, what hurts you?

(Masha shows - throat, head, stomach.)

Something needs to be done urgently!

How to help Masha? How?

Educator: I came up with, I will put on a white coat and treat the sick.

How will we treat Masha?

(children's answers)

Educator: Here is our magical city of "Masters".

You look at each other.

You have grown up

And here we have a construction site.

The whole area knows the builder,

He is an excellent master

With his team, he is building a brick house.

Educator: The profession of a builder is very dangerous.

What do builders wear for their safety?

Children: They put helmets on their heads.

Educator: Now you can organize teams and start building.

(During the construction of the house, Danya D. injured his hand, bruised his leg)

Teacher: Danny, what's wrong with you? You need to see a doctor.

(The teacher calls the hospital on the phone).

Educator: Doctor, a worker was injured at our construction site.

Doctor: Bring him to the hospital immediately.

(Danya is being treated in the hospital).

Along the way, the educator helps create a playful environment, build relationships.

Educator: What a beautiful city you have built, people really need all the objects: houses, a store, a zoo, a kindergarten.

Well done! No wonder the proverb says. In which?

Children: "The work of the master is afraid."

Educator: Evening has come in our city, the working day is over, the hospital is closing, work at the construction site has been completed.

Let's go back to kindergarten.

And if you liked the town, then we will go there every day.


Card index of role-playing games "Professions"

Game number 1. "Family"

Tasks: encourage children to creatively reproduce family life in games. To improve the ability to independently create a game environment for the intended plot. To reveal the moral essence of the activities of adults: a responsible attitude to their duties, mutual assistance and the collective nature of work.

Preliminary work: reading the story of V. Oseeva"Magic word"and subsequent conversation. Task for children: to learn at home about the work of parents. A conversation about how we spend the day off. consideration family photos. Dramatization of the poem by S. Mikhalkov"What do you have?" . Compilation of children's stories on the topic"How I live at home". Examining illustrations on the topic"Family" . Making attributes for the game with children.

Game material: household items, dolls, items - substitutes.

Roles: Mom, dad, children, grandma, grandpa.

Game actions: game problem situations:"Like Mom's Not Home"(taking care of the younger ones, doing feasible homework), "We are preparing for the holiday"(joint business with family), "Cooking the kid's lunch", "Our day off"and others. To introduce elements of labor into the game: washing doll linen, mending clothes, cleaning the room. In the course of the game, select, change toys, objects, design a game environment using a variety of auxiliary material, use home-made attributes.

Game number 2. "Hospital"

Tasks: to arouse in children an interest in the professions of a doctor, a nurse; to cultivate a sensitive, attentive attitude to the patient, kindness, responsiveness, a culture of communication. To form in children the ability to take on a role and perform appropriate game actions,

"Dr. Aibolit"in recording. Reading fiction: Ya. Zabila"Yasochka caught a cold", E. Uspensky "Played in the hospital", V. Mayakovsky "Who to be?"

Game material: dressing gowns, hats, pencil and prescription paper, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders, etc.

Roles: doctors, nurses, patients, nurses.

Game actions: the patient is admitted to the hospital. The doctor examines patients, carefully listens to their complaints, asks questions, listens with a phonendoscope, measures pressure, looks at the throat, makes an appointment, measures temperature, writes out prescriptions. The nurse in the treatment room makes injections, dressings, treats wounds, etc. The nurse cleans the rooms, changes linen.

Game number 3. "chauffeurs"

Tasks: consolidation of knowledge and skills about the work of a driver, on the basis of which the children will be able to develop a plot, creative game. Development of interest in the game. Formation of positive relationships between children. Raising in children respect for the work of the driver.

Preliminary work: observing cars on the street. Game-occupation"The drivers go on a flight". Learning a mobile game"Pedestrians and taxis". Reading and viewing illustrations on the topic"chauffeurs" . Reading stories from B. Zhitkov's book"What did I see?" . Construction of a garage for several cars and a truck from building material. Construction of sand bridges, tunnels, roads, garages.

Game material: cars of various brands, a traffic light, a gas station, building materials, steering wheels, a cap and a traffic police inspector's baton.

Roles: drivers, mechanic, tanker, dispatcher.

Game actions: game situation"Trip Around the City", taxi drivers, buses drive around the city observing the rules of the road, building the necessary premises for the game.

Game number 4. "Salon"

Tasks: to develop interest and respect for the profession of a hairdresser, to cultivate a culture of behavior in public places. To promote the establishment of role-playing interaction in the game and the assimilation of role-playing relationships. To form the right relationships of children in the team.

Preliminary work: children visit a hairdresser with their parents. Children's stories about what they did at the hairdresser. Ethical conversation about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Didactic game"Comb the doll beautifully". Walk to the nearest hairdresser. Album production"Hair Models".

Game material: a mirror, a set of combs, a razor, scissors, a hair clipper, a hair dryer, curlers, hairspray, cologne, an album with samples of hairstyles, hair dye, bathrobes, negligee, towels, money, a mop, buckets, rags for dust, for the floor.

Roles: hairdressers - ladies' master, men's master, cleaner, clients, manicurist.

Game actions: visitors take pictures outerwear, politely greet the hairdresser, ask for a haircut, consult with the hairdresser, pay money, thank you for the services. The hairdresser washes the hair, dries, combs, cuts, dyes the hair, shaves, refreshes with cologne, gives advice on hair care, the manicurist does the manicure. Can be connected to the game"Family"

Game number 5. "School"

Objectives: to expand the knowledge of children about the school. Help children master the expressive means of realizing the role(intonation, facial expressions, gestures). Independently create a game environment for the intended game. Contribute to the formation of the ability to creatively develop the plots of the game. Help children learn some moral standards. Create an image of a good teacher. To cultivate friendship, the ability to live and work in a team. Development of a positive image of the school. Consolidate knowledge about school attributes.

Preliminary work: excursion to MAOU secondary school No. 19(inspection of the school building and school grounds, inspection of the classroom). Interview with a 1st grade teacher. Conversation with children about the excursion. A conversation about school supplies using illustrated material. Riddles about the school, school supplies. Reading fiction to children by S. Marshak"First of September", Aleksina "The First Day", V. Voronkova "Girlfriends Go to School", E. Moshkovsky "We play school". Production of attributes for the game(briefcases, notebooks, baby books, timetables…). Occupation "Creation of the Forest School"

Game material: briefcases, books, notebooks, pens, pencils, pointer, cards, school board, teacher's table and chair, globe, teacher's magazine,

Roles: students, teacher, principal, attendant.

Game actions: the teacher leads the lessons, the students answer questions, tell, count. The director is present at the lesson, makes notes in his notebook. The technician monitors the cleanliness of the room, gives a call. The duty officer monitors discipline at breaks, checks changeable shoes. The teacher organizes the game according to a preliminary collectively drawn up plan-plot. Acting as an equal partner or performing the main(minor)role, indirectly influence the change in the gaming environment, lead the correction of gaming relations. Encourage the construction of interconnected buildings(school, street, park), correctly distribute the duties of each participant in the collective activity.

Game number 6. "Kindergarten"

Tasks: to expand and consolidate children's ideas about the content of the labor activities of kindergarten employees.

Preliminary work: observation of the work of the educator, assistant educator. Conversation with children about the work of a teacher, assistant teacher, cook, nurse and other kindergarten workers. Excursion-inspection of the musical(physical education)hall followed by a conversation about the work of the muses. leader(gym teacher.) . Excursion to the medical office, observation of the work of a nurse, conversations from personal experience children. Inspection of the kitchen, a conversation about technical equipment that facilitates the work of kitchen workers. Compilation of children's stories on the topic"My Best Day in Kindergarten"Reading fiction story by N. Artyukhova"Compote" and a conversation about the work of the attendants. Listening to a song"Kindergarten" A. Fillipenko.

Game material: dolls, furniture, kitchen and dining utensils, cleaning kits, honey. tools, clothes for the cook, nurses, sports equipment, children's visit notebook, etc.

Roles: educator, junior educator, manager, cook, music director, sports director, nurse, children, parents.

Game actions: the teacher receives children, talks with parents, conducts morning exercises, classes, organizes games ... junior caregiver keeps order in the group, assists the teacher in preparing for classes, receives food ... Muz. the leader conducts the music. occupation. The doctor examines the children, listens, makes appointments. The nurse weighs, measures the children, gives pills, checks the cleanliness of the groups, the kitchen. The cook prepares food, gives it to the teacher's assistants.

Game number 7. "Ambulance"

Tasks: to arouse in children an interest in the professions of a doctor, a nurse; to cultivate a sensitive, attentive attitude to the patient, kindness, responsiveness, a culture of communication.

Preliminary work: an excursion to the medical office of the preschool department of the MAOU secondary school No. 19. Monitoring the work of a nurse(listens with a phonendoscope, looks at the throat, asks questions). Listening to the fairy tale by K. Chukovsky"Dr. Aibolit"in recording. Reading fiction stories by Y. Zabila"Yasochka caught a cold", E. Uspensky "Played in the hospital", a poem by V. Mayakovsky"Who to be?" . Examining medical instruments(phonendoscope, spatula, thermometer, tonometer, tweezers, etc.). Conversation with children about the work of a doctor, a nurse.

Game material: telephone, bathrobes, hats, pencil and prescription paper, phonendoscope, tonometer, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets.

Roles: doctor, nurse, ambulance driver, patient.

Game actions: The patient calls 03 and calls an ambulance: he calls his full name, reports his age, address, complaints. The ambulance arrives. The doctor and nurse go to the patient. The doctor examines the patient, carefully listens to his complaints, asks questions, listens with a phonendoscope, measures pressure, looks at the throat. The nurse measures the temperature, follows the instructions of the doctor: gives medicine, gives injections, treats and bandages the wound, etc. If the patient feels very unwell, he is picked up and taken to the hospital.

Game number 8. "Veterinary Hospital"

Tasks: to arouse children's interest in the profession of a veterinarian; to cultivate a sensitive, attentive attitude towards animals, kindness, responsiveness, a culture of communication.

Preliminary work: excursion to the medical office. Supervision of the doctor's work(listens with a phonendoscope, looks at the throat, asks questions). Conversation with children about the work of a veterinarian. Drawing"My favorite animal". Making with children attributes for the game with the involvement of parents(robes, hats, recipes, etc.)

Game material: animals, bathrobes, hats, pencil and prescription paper, phonendoscope, thermometer, cotton wool, bandage, tweezers, scissors, sponge, syringe, ointments, tablets, powders.

Roles: veterinarian, nurse, nurse, veterinary pharmacy worker, people with sick animals.

Game actions: Sick animals are brought to the veterinary clinic. The veterinarian receives patients, carefully listens to the complaints of their owner, asks questions, examines a sick animal, listens with a phonendoscope, measures the temperature, and makes an appointment. The nurse writes a prescription. The animal is taken to the treatment room. The nurse gives injections, treats and bandages wounds, lubricates with ointment, etc. After receiving the owner of the sick animal goes to veterinary pharmacy and buys a medicine prescribed by a doctor for further treatment at home.

Game number 9. "Shop"

Tasks: to arouse in children an interest in the profession of a seller, to form the skills of a culture of behavior in public places, to cultivate friendly relations.

Preliminary work: excursion to the store. Reading fiction B. Voronko"A Tale of Unusual Purchases"etc. Ethical conversation about behavior in public places. Meeting of children with their mother, who works as a shop assistant. Compilation of children's stories on the topic"What can we do?" : "How to buy bread at a bakery?", “How to cross the road to get to the store?”, "Where do they sell notebooks, pencils?"etc. Making attributes for the game with children(sweets, money, wallets, plastic cards, price tags, etc.).

Game material: scales, cash register, bathrobes, hats, bags, wallets, price tags, goods by department, a car for transporting goods, cleaning equipment.

Roles: store manager, sales assistants, cashier, customers, driver.

Game actions: The driver brings the goods by car, the loaders unload, the sellers arrange the goods on the shelves. The director keeps order in the store, makes sure that the goods are delivered to the store on time, calls the base, orders the goods. Buyers are coming. Sellers offer goods, show, weigh. The buyer pays for the purchase at the checkout, receives a check. The cashier receives the money, punches the check, gives the buyer change, check. The cleaner cleans the room.

Game situations:"At the grocery store", "Clothes" , "Products" , "Fabrics" , "Souvenirs" , "Cookery" , "Books" , "Sporting goods" .

Game number 10. "Sewing Studio"

Tasks: to expand and consolidate children's knowledge about working in a sewing studio, to form an initial idea that a lot of work is spent on making each item, to strengthen social behavior skills, to thank for the help and care provided, to develop and strengthen friendly relations between children.

Preliminary work: observation of the work of the doorkeeper in kindergarten(repairs clothes). Meeting with employees of a sewing studio(parents) , conversation. Reading fiction: S. Mikhalkov"Hare Tailor", Greenberg "Olin Apron" . Didactic game"What do you have woolen?"Examining tissue samples. Conversation“What fabric can be sewn from?”Album production"Tissue Samples". Looking at fashion magazines. Application"Doll in a beautiful dress".

Game material: a variety of fabrics in the window, 2-3 sewing machines, scissors, patterns(patterns) , measuring tape, cutting table, irons, ironing boards, aprons for seamstresses, fashion magazine.

Roles: clients, fashion designer, cutter, seamstresses, embroiderer, ironer, storekeeper, receiving cashier.

Game actions: clients come to the studio, the fashion designer helps them with the choice of model, style. They make an order, taking measurements, laying out patterns and cutting, trying on, tailoring products, finishing them, embroidery, ironing, a seamstress hands over finished products to the warehouse, payment for the order, receipt of the order.

Game number 11. "Photo Studio"

Tasks: to expand and consolidate children's knowledge about working in a photo studio, to cultivate a culture of behavior in public places, respect, polite treatment of elders and to each other, to teach gratitude for the help and service provided.

Preliminary work: viewing an album with sample photos. Introduction to the camera. Examination of a child's and a real camera. Looking at family photos. Making attributes for the game with children.

Game material: children's cameras, a mirror, a hairbrush, photographic films, photo samples, photo frames, photo albums, money, checks, cash register, photo samples.

Roles: photographer, cashier, customers.

Game actions: the cashier takes the order, receives the money, knocks out the check. The client greets, places an order, pays, takes off outerwear, puts himself in order, takes a picture, thanks for the service. The photographer takes pictures, takes pictures. In the photo studio you can take a picture, develop the film, view the film on a special device, take photos(including documents), increase, restore photos, buy a photo album.

Game number 12. "Beauty saloon"

Objectives: to expand and consolidate children's knowledge about work in"Beauty Salon", cause a desire to look beautiful, cultivate a culture of behavior in public places, respect, polite treatment of elders and each other.

Preliminary work: children visit a hairdresser with their parents. Children's stories about what they did at the hairdresser. The teacher's story about the culture of behavior in public places. Reviewing the album with samples of hairstyles. Examination of booklets with samples of cosmetics. Didactic game"Comb the doll beautifully". Didactic game"Cinderella is going to the ball". Walk to the nearest hairdresser. Making attributes for the game with the involvement of parents(robes, capes, towels, napkins, etc.)

Game material: mirror, comb set, razor, scissors, hair clipper, hair dryer, hairspray, cologne, nail polish, children's cosmetics, hairstyle sample album, hair dye, bathrobes, capes, towels, cash desk , checks, money, mop, bucket.

Roles: hairdresser, manicurist, beauty parlor master, cashier, clients.

Game actions: the hairdresser washes hair, combs, makes haircuts, dyes hair, shaves, refreshes with cologne. The manicurist makes a manicure, covers the nails with varnish, gives recommendations for caring for the hands. The master of the beauty parlor makes a facial massage, wipes with lotion, lubricates with cream, paints eyes, lips, etc. The cashier knocks out checks. The cleaner sweeps, changes used towels, napkins. Visitors politely greet the employees of the salon, ask for a service, consult with the masters, pay to the cashier, and thank for the services.

Game number 13. "Construction"

Tasks: to form specific ideas about construction, its stages; consolidate knowledge about working professions; to cultivate respect for the work of builders; to form the ability to creatively develop the plot of the game.

Preliminary Work: Reading Fiction"Who built that house?" S. Baruzdina, "Here will be a city" A. Markushi, "How the subway was built"F. Leva. Examination of paintings, illustrations about construction and conversations on the content. Conversation about safety at the construction site. Drawing on a theme"Home construction". Production of attributes for games.

Game material: construction plans, various building materials, uniforms, hard hats, tools, construction equipment, material samples, design magazines, substitute items.

Roles: architect, builder, bricklayer, driver, loader.

Game actions: selection of a construction object. The choice of building material, the method of its delivery to the construction site. Construction. Building design. Delivery of the object.

Game number 14. "Library"

Tasks: display in the game knowledge about the surrounding life, show social significance libraries; to expand ideas about library employees, to consolidate the rules of conduct in a public place; familiarize with the rules for using the book; arouse interest and love for books, cultivate a careful attitude towards them.

Preliminary work: an excursion to the library of the MAOU secondary school No. 19, followed by a conversation. Reading fiction story by S. Zhupanin"I am a librarian", opening "Book Workshop"book repair. Making pockets in books and forms. Exhibition of drawings based on the works read.

Game material: forms, books, file cabinet.

Roles: librarian, readers.

Game actions: design of readers' forms. Acceptance of applications by the librarian. Working with a file. Issuance of books. Reading room.


State budgetary professional educational institution

Irkutsk region

Cheremkhovo Pedagogical College

L.Zh.Sharafutdinova

Role-playing games about professions

in kindergarten

Project

2016

Table of contents

1. Explanatory note…………………………………………………3

1.1.General information about the project…………………………………………3

1.2.Relevance of the problem………………………………………………3

1.3.General provisions of the project…………………………………………4

2. List of references………………………………………………………10

3. Projects of role-playing games "Cosmos", "Cafe",

"Shop", "Correspondent"…………………………………………….11

1. Explanatory note

1.1.General information about the project

Theme: Professional games for preschoolers

The purpose of the project: To study the problem of forming a primary idea of ​​the world of professions and interest in professional and labor activities at preschool age through the organization of gaming activities, in particular, role-playing games.

Tasks:

To study the theoretical foundations of the gaming activity of children of senior preschool age;

To analyze the tasks of developing gaming activities and the formation of primary ideas about the work of adults, its role in society and in the life of each person in the program preschool education;

To select projects of role-playing games for children of senior preschool age.

Object of study: the process of forming a primary idea of ​​the world of professions and interest in professional and labor activities in preschool age.

Subject of research: role-playing games as a means of forming a primary idea of ​​the world of professions in preschool age.

1.2.Relevance of the problem

Social and professional self-determination of citizens is one of the central mechanisms of socio-economic development and is a continuous process. At the same time, it is carried out in the form of a phased building by a person of an individual set of general and professional competencies, based on his personal capabilities and needs.

Professional self-determination is a person's definition of himself in relation to the criteria of professionalism developed in society. One person considers the criterion of professionalism to be simply belonging to a profession or receiving a special education, and, accordingly, he evaluates himself from these positions. Another person believes that the criterion of professionalism is an individual creative contribution to one's profession, the enrichment of one's personality by the means of the profession, respectively, he or she otherwise self-determines himself from this higher level and further self-realizes.

Self-determination is understood as a conscious choice, identification and assertion of a person's position in problem situations. Currently, there are different approaches to understanding the essence professional self-determination.

Professional self-determination is a process that covers the entire period of a person's professional activity: from the emergence of professional intentions to exit from work.

The emergence of professional self-determination embraces senior school age, but it is preceded by preschool age. It is at preschool age that primary ideas about the world of professions are formed and interest in professional and labor activity is shown through the organization of role-playing games.

Role-playing games allow you to satisfy the basic needs of the child: knowledge of the world, active movements, communication, the desire for independence, active participation in the lives of adults. In the game, the child is enriched, his subjective experience is transformed as an important source of his own development. It is the game that creates the zone of proximal development and itself acts as a source of development. It develops the ability to imagine, arbitrary regulation of actions and feelings, experience of interaction and mutual understanding is acquired. The role-playing game provides the child with a sense of freedom, subservience to things, actions, relationships and allows him to realize himself to the fullest extent, to achieve a state of complete emotional comfort.

1.3. General provisions of the project

Features of the role-playing game are revealed in the works of psychologists L.S. Vygotsky, D.B. Elkonin, A.V. Zaporozhets, as well as teachers R.I. Zhukovsky, D.V. Mendzheritskaya, A.P. Y. Mikhailenko.

D. B. Elkonin noted that the leading activity in preschool children is a role-playing game. Its value lies in the fact that it influences the process of formation of individual mental functions, such as: thinking, memory, speech, imagination, attention.

It is proved that the game is social in nature, and one of the first to note this was K.D.Ushinsky. He defined play as a way for a child to enter into the full complexity of the adult world around him. Children's games reflect the surrounding social environment, which provides "...material, much more diverse and real than that offered by a toy store."

The studies of A.N. Leontiev, D.B. Elkonin, R.I. Zhukovskaya show that the development of the game during preschool age proceeds in the direction from the object game, recreating the actions of adults, to the role-playing game, recreating relationships between people.

As the game develops, the child masters the components inherent in any activity: he learns to set a goal, plan, and achieve results. Then he transfers these skills to other types of activity, first of all, to labor. At one time, A.S. Makarenko expressed the idea that good game similar to Good work: they are related by the responsibility for achieving the goal, the effort of thought, the joy of creativity, the culture of activity. In addition, according to A.S. Makarenko, the game prepares children for those neuropsychic costs that labor requires. This means that arbitrariness of behavior is developed in the game. Due to the need to follow the rules, children become more organized, learn to evaluate themselves and their capabilities, acquire dexterity, dexterity, which facilitates the formation of strong work skills.

Children of the older group reproduce in the game not only the labor actions of adults, but also the relationship of people at work. Along with the games of previous children, reflecting the life of the family, kindergarten, the work of people of certain professions, children of this age willingly play more complex games, reflecting the nature of the work of representatives of different professions, their relationships. To expand and deepen the ideas of preschoolers about various professions, cause appropriate interests of older children. But no matter how varied the set of ready-made toys, you always need to do something with your hands to play. If children have clear ideas about a particular type of labor, they can do a lot with their own hands.

In the preparatory group, familiarization with the work of adults is much more complicated and requires the use of more diverse methodological techniques. First of all, it is necessary to establish the level of knowledge of children about the activities of their parents: in which enterprise do they work, what is the name of their position and what are their labor obligations what type of product the company produces or what type of service is provided.

Forming an active interest in the work activity of adults, one should pay attention to children's ideas about the moral side of work: what benefits do parents bring with their work? Why do all people work? Why do cooks try to cook delicious food, and seamstresses make beautiful clothes?

The task of the teacher is to arouse in children the desire to learn as much as possible about the profession that interests them. The games prompt the teacher which excursions need to be organized in order to enrich the children's experience. Interest in the game can be supported by the stories of specialists (father-carpenter, mother-painter). These stories, agreed with the educator, may be accompanied by a demonstration of tools and actions with them. As a rule, children immediately use the acquired knowledge in the game.

Gradually, children are imbued with the consciousness that people performing at one enterprise miscellaneous work participate in the common cause.

on the preparation and planning of role-playing games and the complication of their plots.

1. The use of surprise moments (receipt of a letter, parcel, telegram, arrival and meeting of a guest, etc.) in order to maintain children's interest in the game.

2. Sending a letter, a parcel with a message, with a request.

3. Reading books on the topic of the game, discussing the plot, the actions of the characters.

4. Viewing a filmstrip, cartoon on the theme of the game.

5. Conducting an excursion on the theme of the game.

6. Observation of the work of adults in the immediate environment of the child (doctor, nurse, cook, seamstress, etc.).

7. Conducting conversations about various professions, accompanied by the examination of relevant illustrations.

8. Introduction to a game already familiar to children new role clarification of responsibilities.

9. Assisting children in organizing a play environment.

10. Joint game with children.

11. Introduction of new attributes, clarification of their meaning, application options.

12. Statement of problem game tasks.

13. Visiting another group, watching a similar game, discussing it.

14. The teacher's story about the games of children from another group.

15. Instructing children to talk with their parents about the topic of the game (what is interesting about this or that profession), after which the children share with each other what they have learned.

16. An instruction to parents to visit the theater, zoo, shops, etc. with their children; exchange experiences.

17. Drawing up children's stories on the topics “How we played”, “How you can play even more interesting”, “How we helped each other”, etc.

18. Compilation of stories based on plot-shaped toys.

19. Drawing up an album with the children on the subject of the game.

20. Discussion with the children of the role-playing game plan.

21. Discussion of the course and results of the game (goal: to help children realize their actions and deeds in a role-playing game).

22. Use of facial sketches, elements of psycho-gymnastics.

23. Involving children in the manufacture and design of attributes.

The role of the educator in the game can be different: he can be a direct participant in the game, an adviser, an assistant, etc. But in all cases, the educator, attentive to the ideas and aspirations of the children, without suppressing their initiative and independence, influences the content of the games, creates conditions for their deployment, for the development of children's ingenuity, creativity. It helps children to establish relationships of friendship and mutual assistance. In games, the teacher studies each child, his interests, individual abilities, monitors his experiences in order to find the right ways and means of developing his personality, which can be the first step in the career guidance of a preschool child.

Great importance has the beginning of the game, the moment of its occurrence. In order to interest children in the future game, I use the following techniques:

1) discussion with children about what and where they want to play;

2) "surprise" presentation of an interesting attribute of the proposed game (a parcel from aliens in the game "Cosmonauts", search for a treasure drawing, etc.);

3) participation in the game of the educator (unobtrusive, tactful, in the role of not a mentor, but a participant: "Good afternoon! And I'm a doctor, I came to find out how your daughter feels");

4) indirect motivation for the game ("I need to buy a refrigerator. But how to deliver it home? Maybe Dima will agree to become a truck driver? ..").

It is also important to finish the game correctly, which means not only the completion of its plot, but also a summing up. This is necessary to maintain children's interest in the game in general, to form in them the ability and habit to analyze the actions of their own and comrades. Discussion of the course of the game also allows the educator to identify their own shortcomings in its preparation.

Methods of directing role-playing games for children.

Methods of organizing and managing gaming activities aimed at developing the children's team

1. Setting perspectives for children in an interesting, exciting activity.

2. Performance by the educator of a leading role and showing in a game situation how it is possible to regulate the relationship between the players.

3. Providing assistance in reproducing and disclosing the norms and rules of relationships during long-term performance of the role.

4. Exercise children in organizing games on their own and developing the ability to coordinate the plot of the game through explanations, approvals, praise, trust, advice on the possible selection of material for the game, a conversation-talk about the further course of the game, summing up, a positive assessment of the proposals of children, making attributes and homemade products.

5. Teaching to independent distribution of roles, taking into account the capabilities, interests, desires of each child by studying and revealing to children his best, positive aspects. Reproduction and disclosure of actions, habits, mores and customs of certain characters in the game, giving advice on the distribution of roles, individual tasks and assignments for independent development of the role and bringing it to the end.

6. Explanation of the concepts of "good", "bad", "good", "evil" in game situations related to the implementation of the content of the game, the implementation of the role and game rules.

7. Establishment of gaming traditions.

Methods for developing the content of creative games and children's relationships based on the relationship between learning and play.

1. Conducting excursions (primary, repeated, final).

2. Organization of meetings with people of different professions.

3. Emotionally expressive reading of fiction, reflecting the social orientation of adult work.

4. Conversations, stories of the educator using illustrative material about the work of adults and their relationships in its process.

5. Stories of the educator based on specially selected photographs related to the professions of parents, reproductions from paintings, about current events taking place in the country.

6. Drawing up children's stories on certain topics related to observations of the work of adults.

7. Individual conversations with children, clarifying knowledge, ideas about current events, about what is good and what is bad.

8. Dramatization of individual literary works using toys and with the participation of children.

9. The use of puppet theater characters to conduct ethical conversations, to dramatize literary works with the ideas of friendship and camaraderie.

Methods for developing the content of the game based on the relationship of the game with labor.

1. Teaching children the skills and abilities of designing from building material.

2. Assistance in the development of creativity in games and productive activities.

3. Learning to work in a team and in pairs.

4. Teaching children to independently select toys, attributes for organizing creative games.

So, the role-playing game is the main activity of children, in which they reflect the acquired knowledge about professions, it is the leading means of educating character traits necessary for work: sociability, the desire to fulfill their plans with other children, the ability to live and work together. The content of games and the fulfillment of a role in it, obedience to the rules of behavior and the development of gaming and real relationships, coordinating actions with other players and helping each other - all this contributes to the formation of moral qualities in children, friendly relations, which is so necessary in the further professional activity of a person. .

Role-playing game projects

The project of the role-playing game "Cosmos"

(for seniors)

Target: to form the ability to independently deploy the game, to combine various thematic plots into a single game plot.

Tasks : to learn to deliberately build the plot of the game from 4-5 semantic episodes, to perform sequential game actions; develop the ability to diversify imaginary actions; to teach independently to resolve conflict situations, to promote the manifestation of good feelings and relationships.

Expected results

1. Manifestation in independent activity of specific role-playing actions and role-playing speech.

2. Role interaction with peers (2-3 people).

3. Role communication, dialogue.

Stages of gaming activity

Process

Teacher activity

Preparatory

Problem Identification

Outlining the story line

Literature study

I know the world (section "Space" 2000

Lesson with children of senior preschool age on the topic: Conquest of Space. Skorolupova O.A. (M., 2002)

Klushantsev P. (M., 1980).

What the telescope said

Collective creativity of children (M., 1998).

Obraztsova T.N. Role-playing games for children (M., 2005).

Organizational work

Reading fiction:

Bulychev K. "The Secret of the Third Planet", Medvedev V. "Starship Brunka", Kashchenko V. "Find the constellations", Borozdin V. "The first in space", Klushantsev P. "What the telescope told", Leonov A. "Steps over planet"

Productive activities

Production of attributes for the game. Decoration of the panel "Outer Space"

Conversations with children

“Earth is our home in the Universe”, “Journey to the Moon”, “Stars - what are they?”, “What is solar system

Didactic games

"Star Trek", "Find the extra", "Scouts", "What has changed", construction "Cosmodrome".

Classes

Acquaintance with the surrounding world "Earth is our home in the Universe"

The development of speech "The rocket flies to the stars",

Development of elementary mathematical concepts 2Great space journey»

Construction of "Our spaceship"

Drawing. "Path to the Stars 2"

Application. "Space collage".

Working with parents

Information leaflet about classes on the topic "Conquest of space"

Basic

Systematization of information

Taking on a role.

Discussion of the content of the game.

Organization of the playing space.

Providing leadership

Distribution of roles. Taking on a secondary role. Discussion of the content of the game - questions. Management of the organization of the play space.

Children's play activities

A game.

Compliance with the rules, the fulfillment of the roles assumed.

Relationship with a partner (constructor-builder).

Changing the role-playing action during the game.

Acts as a creator of problem-game situations.

Final

Outcome

Take part in the discussion of the game.

Evaluate the ability to play together.

Summing up the game. Diagnosis of gaming skills.

Vocabulary minimum

Part of a dictionary

Senior group

preschool group

Professions

Designer, cosmonaut, trainer, flight engineer, biotechnician

General Designer, Science and Space Center, Head of Research Flights, Sports Simulators

Tools

Control panel, catapult, parachute, radio equipment, video, hyperbaric chamber, satellite communications.

labor activities

Build, photograph, design, see off, meet, manage, fly, observe.

Manage, coordinate, repair, train, research.

Labor qualities

Qualitatively, politely, attentively, successfully, responsibly.

High quality, conscientious, organized, clear.

The project of the role-playing game "Cafe"

Target: to form a desire to organize a role-playing game "Cafe".

Tasks: develop and enrich the plot of the game, lead to the independent creation of game ideas; to teach to perform game actions in accordance with the general game plan; learn how to choose your own attributes for the game; continue to form the ability to coordinate their actions with the actions of partners, to observe role-playing interactions and relationships in the game.

Expected Result:

1. Improving knowledge about labor in a cafe.

2. Formation of communication skills.

3. Manifestation of the ability to listen to partners, to combine their ideas with their own.

Stages of gaming activity

Process

Cooperative activity teacher and children

Teacher activity

Preparatory

Problem Identification

Diagnosis of gaming skills, gaming environment

Diagnostics according to the method of G.Ya.Kudrina

Outlining the story line

Literature study

V. Abramenkov "Education by the game." (M., 2011).

Didactic games with children